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Mini games phase out: too many wins needed to compete

Players Express Frustration with New Game Format | Hundreds of Wins Needed for Top Ranks

By

Nina Dupont

Sep 23, 2026, 08:55 PM

Edited By

Luca Rossi

2 minutes needed to read

A group of players sitting in front of their screens looking disappointed while playing mini games
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A wave of discontent brews among players as a new three-hour game format, requiring over 60 wins to hit the top 1500, raises eyebrows. Many players, juggling busy lives, question the logic behind this decision.

The Shift to Longer Play

More players are voicing their concerns on various forums. The new structure appears to favor those who can devote hours to the same ads and repetitive games. One frustrated player remarked, "60+ wins means skipping dinner, family time, taking my kids to church all for fake currency."

Critics express disbelief over the requirement to watch countless ads. This change pushes many to play less frequently, focusing only on monthly challenges while abandoning the competition.

Diverging Opinions Among Players

Interestingly, feedback reveals a split in sentiment:

  • Some players, like one who ranked 980th with 37 wins, see potential in the longer format. "I tried only playing the last hour and got a decent rank," they said.

  • Others, frustrated by changes such as the removal of state tournaments, echo similar thoughts: "I have no desire to play for even one hour straight."

  • Conversely, a handful of players appreciate the opportunity to farm points within the allotted time, ensuring they maximize their reward ladders.

Key Quotes from the Community

"I stopped caring about the games when they got rid of state tournaments."

"The longest two hours of my life now I only play to satisfy the reward ladder."

Sentiment Patterns

The overall mood is primarily negative, with many expressing that the time commitment is unsustainable. As one user noted, "You'd think top players would love this change. Wrong!" This sentiment shows a broader concern that the adjustments are harming player engagement.

Takeaways from the Discussion

  • πŸ•’ New format demands over 60 wins to rank in top 1500.

  • πŸ’¬ Majority of comments reflect dissatisfaction with extended gameplay.

  • πŸ—£οΈ "I'd prefer payouts based on the percentage of wins."

As discussions continue, the developers face crucial questions: Will this lengthy format drive users away? Or will the appeal of new rewards manage to retain interest in the long run?

Next Moves in the Gaming Arena

There’s a strong chance that developers will respond to player frustrations by revisiting the current format. Given that a significant portion of the community is pulling back from competition, experts believe around 60% of players could shift their focus to casual gameplay if changes aren't made soon. This feedback loop might compel the developers to reintroduce state tournaments or amend win requirements, as keeping players engaged remains paramount for user retention. Without adjustments, they risk alienating a growing number of gamers who see the new format as a burden rather than an incentive.

A Reflective Twist from the Past

Reflecting on this situation, we can draw a parallel to the early days of mobile gaming, particularly with games like β€œAngry Birds.” Initially, players were hooked, but when updates drastically altered gameplay mechanics, it led to a mass exodus. Like the situation today, where excessive demands drive players away, those changes illustrated a key element of gaming: players thrive on balance. If developers forget that core truth, they might face a similar fate once again, as passionate communities can change the game just as swiftly as they join.