
A divide within the gaming community has deepened over the bidding system for landmarks. Recent comments reveal that many players feel the rules favor wealthier participants, sparking concerns about accessibility and competition.
In light of the newly implemented 150k rule, many players feel the landmark bidding system has shifted in favor of those with deep pockets. One user pointed out, "The 150k rule made landmarks an even better use of AB than they might've otherwise been" This sentiment resonates with numerous comments indicating skepticism about the system's fairness. Players worry they cannot compete, mentioning sentiments like, "0 chance I have enough AB to outbid others."
Many community members are now questioning whether the bidding setup ensures competitive opportunities for all. As one player noted, the rule could push wealthy players to invest more in landmarks rather than parcels, making the competition increasingly skewed. One highlighted concern reads:
"Itโs going to be very, very hard for most players to compete"
As the discussion unfolds, players are also suggesting ways to make the system more inclusive. Some proposed incorporating achievements, such as earning in-game badges for visiting landmarks multiple times. One comment encapsulates this idea: "It would be a fun challenge for people to get an achievement or badge in-game."
โ ๏ธ Wealth Disparity: The current bidding system is viewed by many as stacked against non-wealthy players, with increased barriers.
๐ Engagement Ideas: Proposals for achievement-based interaction aim to create a more competitive environment for everyone.
๐ Market Dynamics: The new rules could tempt whales to engage more in bidding than before, driving home a fear that accessibility may further diminish.
The debate on bidding for landmarks continues to provoke strong sentiments and potential solutions as players hope for changes that might balance the playing field. Will developers heed these voices and adjust the bidding structure to ensure fairness across the board?